Jan 04, 2008, 09:01 AM // 09:01
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#41
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Ascalonian Squire
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Quote:
Originally Posted by holymasamune
Anet can simply change it so guilds need to play say, X games in the past Y days.
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That is what it definately needs to be. 90 days may be the average length of a season but when a guild plays one match a season, that is not an active guild. If the guild had the ability to climb in the ladder, they can afford to do a match at least once every 30 days.
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Jan 04, 2008, 10:02 AM // 10:02
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#42
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Lion's Arch Merchant
Join Date: Nov 2005
Location: Barbie's Motorhome
Guild: The Biggyverse [PLEB]
Profession: Me/
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This is a good change - it allows everyone who is still actively gvging to gauge more accurately how their guild is doing. Thanks Anet
Will this encourage less smurfing perhaps?
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Jan 04, 2008, 10:40 AM // 10:40
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#43
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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Quote:
Originally Posted by Elrodien
Will this encourage less smurfing perhaps?
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Umm, if you still have to wait for 30 mins for match, no.
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Jan 04, 2008, 11:13 AM // 11:13
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#44
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Ascalonian Squire
Join Date: Sep 2006
Guild: Team of Renegades [REN]
Profession: W/E
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Quote:
Originally Posted by Zabe
Umm, if you still have to wait for 30 mins for match, no.
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Open your Eyes
well.. how this hibernation should decrease smurfing?
One of reasons why to create smurf is that top players are waiting long time for match.. In case that there are only active guilds in top 100 they will have opponent soon and there is no waste of time..
I´m sure this will not destroy smurfing.. but at least decrease the number of smurf.. Real reason for smurfing is that we want to play.. In case that my teammates are offline then i´m calling friends and starting my own group.. or guesting for friends guilds.. how easy..
Anyway 90 days is too long and the interval should be less. 15-20 days for GvG and HB is enought i thing.
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Jan 04, 2008, 12:15 PM // 12:15
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#45
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by Aragiel Cz
Open your Eyes
well.. how this hibernation should decrease smurfing?
One of reasons why to create smurf is that top players are waiting long time for match.. In case that there are only active guilds in top 100 they will have opponent soon and there is no waste of time..
I´m sure this will not destroy smurfing.. but at least decrease the number of smurf.. Real reason for smurfing is that we want to play.. In case that my teammates are offline then i´m calling friends and starting my own group.. or guesting for friends guilds.. how easy..
Anyway 90 days is too long and the interval should be less. 15-20 days for GvG and HB is enought i thing.
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Eh... No.
Matches are based upon rating, not upon rank, therefore this does not decrease the waiting times at all.
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Jan 04, 2008, 12:23 PM // 12:23
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#46
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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And even if they would be based for rank. This doesn't increase any kind of activity anywhere. Only the ladder will be more active, but the amount of GvG's wont change.
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Jan 04, 2008, 12:27 PM // 12:27
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#47
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Kaon
Eh... No.
Matches are based upon rating, not upon rank, therefore this does not decrease the waiting times at all.
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It wouldn't surprise me for a minute if a whole lot of guilds get on and play a game over the next week to reclaim their rating, those are games that probably wouldn't have been played if the hibernation system hadn't been introduced.
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Jan 04, 2008, 01:49 PM // 13:49
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#48
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Ascalonian Squire
Join Date: Jun 2007
Guild: The Biggyverse
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problem is how long are these guilds going to maintain there hibernated rank? ideffinately? i mean after 90 days they go N/A then what? do they remain with there current rating for how long? seems a very silly system a decay system still needs to be introduced, ie -1,2,3 or so rating per week that would eventually solve all problems.
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Jan 04, 2008, 02:44 PM // 14:44
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#50
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Yay, got bumped into top100 thanks to this :P
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Jan 04, 2008, 04:28 PM // 16:28
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#51
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Frost Gate Guardian
Join Date: Apr 2006
Guild: Putting The Cute In Electrocute [ZZAP]
Profession: Mo/Me
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Woot, this was the best solution, and still is! Thanks for putting that in!
Although I do agree with many that 90 is a bit long and would also be in favor for 30 - 60
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Jan 04, 2008, 05:13 PM // 17:13
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#52
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Krytan Explorer
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Quote:
Originally Posted by erk
To the best of my knowledge there has not been a ladder reset since the introduction of AT's when the general ladder K value was lowered to 5.
Andrew can you confirm this?
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I can confirm this. The Ladder reset Jan 1 2007 (or so) and cow shot up the ladder and sat in the top 5 for the next 5 months. After cow went inactive in May, its rating (~1350) or so kept it in the top 50 until it was bumped for being inactive.
http://img340.imageshack.us/img340/3...ghtwinshi4.jpg
^ This screen shows cow earning 0-5 points per win in early Jan 2007. This was all before ATs became active.
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Jan 04, 2008, 06:04 PM // 18:04
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#53
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Don't worry about Cow, Pretty sure devine and workher are going to play a match asap to get it back on the ladder.
Also, I don't understand why you don't knock a guild off the ladder after every monthly, as it seems to make more sense than 90 days.
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Jan 04, 2008, 06:23 PM // 18:23
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#54
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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90 days is way too long. A guild can still maintain or sell as many smurfs as they want with 90 days grace to play 1 whole match. Considering guilds "kicked" from the ladder are only in hibernation, there's no reason it has to be beyond 1 monthly imo.
Last edited by Lord Natural; Jan 04, 2008 at 06:25 PM // 18:25..
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Jan 04, 2008, 07:50 PM // 19:50
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#55
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Wilds Pathfinder
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Quote:
Originally Posted by Thom Bangalter
are going to play a match asap to get it back on the ladder.
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my thoughts on why it won't work, -2 rating every three months should keep it on a decent part of the ladder for awhile
this is better than nothing though, i'm just sure some guilds will play 1 match just to get back on the ladder then go back into hiding
Last edited by Julia-Louis Dreyfus; Jan 04, 2008 at 07:53 PM // 19:53..
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Jan 04, 2008, 08:20 PM // 20:20
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#56
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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I feel like the time required should be lowered to 30 days.
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Jan 04, 2008, 09:27 PM // 21:27
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#57
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Drop it to 30 days. The game's too old and the playerbase is too thinned out to let problems fester for 3 months at a time.
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Jan 04, 2008, 09:40 PM // 21:40
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#58
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Desert Nomad
Join Date: Aug 2005
Location: Grand Court of Selket/Sebelkeh
Guild: What If You Had An Outpost Named After You [slkt]
Profession: W/
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still shows us as rank 2 in game
obaby.
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Jan 06, 2008, 11:41 AM // 11:41
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#59
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Only A.net could make a radical change to the GvG ladder, and promote a double fame HA weekend so nobody is GVGing.
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Jan 06, 2008, 01:35 PM // 13:35
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#60
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Krytan Explorer
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Quote:
Originally Posted by erk
Only A.net could make a radical change to the GvG ladder, and promote a double fame HA weekend so nobody is GVGing.
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Yes, that was realy... how should I say it ????
Well, at least they did a very positive thing. I didnt think they had it in them to make such a change.
Cause it may backfire now. You can see how much activitiy there is, and if GW is loosing many gvgers, you will see the ladder rating dropping........
The next thing they need to do is to offer some good pve droppings for playing (winning) gvg to get the pveers (finaly) to transform to pvp. something that will be better than the regular mindless farming they do all day long.
Last edited by red orc; Jan 06, 2008 at 01:37 PM // 13:37..
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